Tom Clancy's The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration was established to create a TTRPG that explores the series' apocalyptic setting. The project has been announced, with a funding drive scheduled to begin in April of 2026.
"This endeavor aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to engage with The Division through deep narrative and mission-based gameplay," reads an official release.
Launch products are set to feature a starter set, core rulebooks, a GM screen, figurines, and various deluxe editions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus known as Green Poison was unleashed in New York City, plunging the United States into chaos. As the pandemic worsens, society crumbles and hostile groups rise, turning the city into a warzone. To preserve order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. This is where the players enter the story.
Development on the RPG has been underway for approximately several years, and it is confirmed to be complete. The upcoming crowdfunding effort will function as a preorder system to reach a wider audience, particularly in the United States. Manufacturing is slated to begin immediately following the campaign, with shipping projected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the system reveals it employs d10s exclusively through its proprietary GRIS system, encouraging a streamlined and strategic approach. Players leverage abilities to assemble a handful of dice, typically from one to five d10s.
- Instead of summing the total, players select a single “resolution die” from the group.
- This dice is then measured against a set challenge number.
- Rolling a perfect 10 triggers special effects, such as extra damage or enhanced aid.
Engagements Emphasize Tactical Placement and Awareness
Battles prioritize positioning and situational awareness, reflecting the video games. Elements like taking cover, elevation, or line of sight directly influence dice rolls. This system seems built to reward coordination and smart positioning instead of raw numbers.
A Novel Wound Mechanic
The way injuries is managed adds a interesting thematic twist. Operatives have a injury limit; sustaining too much damage weakens their effectiveness by lowering the number of d10s.
- At zero health, an agent collapses, but they’re not knocked out.
- They may still move and take limited actions, emulating the last stand common to many shooter games.
- Any agent knocked down must roll on a trauma table, potentially gaining persistent effects like trauma or mobility-impairing wounds.
A Ready-to-Play Scenario
A free introductory rulebook is promised soon. It includes a ready-to-play introductory scenario called Ashes of Murray Hill. In this mission, players spearhead the hunt for a missing medical team and work to stop an attack by the notorious Rikers gang, who have taken over that Manhattan district. Further information and the full range of offerings will be unveiled near the Kickstarter start date.